- Summary: Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
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Into The Breach - Announcement Trailer
LEVEL (Czech Republic)Sep 13, 2018Turn-based strategy game with exceptionally original game mechanics, well-designed maps, and great core gameplay that guarantees a long entertainment. [Issue#284]
Apr 4, 2018Unlike many games that have big ambitions and big budgets, only to falter at the most fundamental level, Into the Breach under-promises and over-delivers. Its modest look and surface simplicity belie an addictive and really satisfying gameplay loop that is deep without being overly complicated and rewarding in perfect, bite size moments.
Mar 11, 2018For the asking price ($14.99), Into the Breach is a pretty good buy if you're into strategy games. However, I don't think it'll convert anyone into falling in love with the genre. The gameplay is tight, but not sophisticated enough to warrant more than a few playthroughs. Once you've unlocked most or all of the squads and tried out the different mechs, it loses it's appeal and doesn't retain that "surviving against all odds" feel that FTL has.
Jan 11, 2019This game is surely not bad: The treasure is the gameplay: minimalistic, but gives so many opportunity, this is an art, how to make gameplayThis game is surely not bad: The treasure is the gameplay: minimalistic, but gives so many opportunity, this is an art, how to make gameplay easy to understand but hard to master. It is like chess, but it is shorter: a battle need only few minutes and the campaign needs only 3-4 hours. Therefore you can play it just a little bit and return to real life. In comparison to chess I see here more possibilities: An unit has more options, you can upgrade the units and buy new attack modes. In addition you have different maps, different objections. There are so many genius design elements...I even need some time to write them all here.. This game is one of the few games, that I want to play it after beat it, because you can unlock new squads, that has different abilities and therefore changes the strategie. Perfect gameplay and thats why this game has so many rewards. There is another element, I like: Do you also ignore achievements, because they are stupid? Not in this game. With achievements you get points to unlock squads and the goals to get them fits nicely to invent strategies. Nice idea.
For this game you need a good AI and it is great. Too great, the AI is really hard on normal level. There are 3 levels in the game and there should be more, because I would like to play something between easy and normal. Look at civilization, there are so many levels and this is motivating.
The setting, story and atmosphere fits together. But the presentation of the story could be better. Especially the graphics is so bad. This is how games looked 20 or 25 years ago and it could be very easy to make better graphics.… Expand
May 15, 2018The game is like a chess game with so many interesting elements that requires perfect strategy in every situation
All is perfect . Graphic isThe game is like a chess game with so many interesting elements that requires perfect strategy in every situation
All is perfect . Graphic is okay i think and Music is enjoyable during levels and reminds of a pacific rim atmosphere
I give this game a perfect score 10… Expand
Mar 2, 2018I don't get people who say that the game is short, easy, lacking in content, etc.
I've played for 13h by now and have only finished the gameI don't get people who say that the game is short, easy, lacking in content, etc.
I've played for 13h by now and have only finished the game once on Normal (4 islands), once on Easy (3 islands) and am half-way through Hard (2 islands). I've only unlocked a small fraction of the game (there is a whole bunch of different mechs and pilots to unlock - I guess that other reviewer "Rrichard" missed the menu where you can do that...) and playing Hard for the first time, I already had a moment where the grid was down to 1 point (at 0, it's Game Over...) and am not at all sure that I will be able to finish it.
But even if I will be - it certainly was challenging and I can't wait to try out other mechs and complete all sorts of achievements (which are needed to unlock more stuff ingame). There's also a fairly large amount of variety in the missions you're presented with. Sure, after the 5th playthrough or so, you will probably have tried them all but... that's nothing to sneeze at in my opinion.
And the more you play it on Hard, the more you realize how incredibly fine-tuned the AI is. I'm not sure whether they always attack in the ideal manner because often times when I thought about my next move for like 5 minutes and at first not seeing how I can pull it off without failing an objective or sacrificing grid power, I thought of a sequence of moves that would resolve those issues. It seems like probably no other combination would have resolved this better and makes me wonder whether NPCs intentionally attack in a way that there is usually a solution that requires very little sacrifice (if any at all). I don't know but I do know that it's a great feeling every time, just like solving a really tough puzzle.… Expand
Feb 5, 2019Accessible yet at the same time quite challenging, Into the Breach's addictive simple gameplay is enhanced by some lovely visual and plenty ofAccessible yet at the same time quite challenging, Into the Breach's addictive simple gameplay is enhanced by some lovely visual and plenty of unlockable fun.… Expand
Feb 17, 2019An interesting puzzle game which poses to be a TBS and has a heavy mobile feel to it. Every level is a battle of just 5 turns where you use 3An interesting puzzle game which poses to be a TBS and has a heavy mobile feel to it. Every level is a battle of just 5 turns where you use 3 mechs to fight waves of incoming aliens. Protecting buildings on the map is more important than keeping mechs alive.
- combat is interesting and challenging. The mechanics of pushing enemies away with shots and making them collide with each other or slide into water or acid creates a multitude of surprising ways a singe turn can go
- every level throws in additional mechanics which enrich the basic formula in interesting ways (though all these tiny special rules do feel overwhelming at times)
- well-designed GUI
- battlefields are randomly generated, so at each replay you have a different setup. This lets the no-reload policy work nicely because at each new attempt you will have completely different battles. It doesn't even feel like much of a setback when you restart the game all over - rather it feels more like a replay or a continuation of the missions sequence
- good music
- new enemies appear every turn at random places, and you don't know which enemies these will be. Moreover, these enemies get a free turn! This means that basically every turn you get a radically different position than just in the turn before that. E.g. the newly appeared enemies may put an immobilizing web on 1 or 2 of your units. I think the authors borrowed this idea from 2011 XCOM, and I find this mechanic pretty annoying. It doesn't let you think past just 1 turn. Also, it removes the strategic feel and turns this game into a puzzle. Namely, it's not even battles, it's just a different puzzle at every turn. And since it's so random, often the puzzle simply doesn't have a solution, and you lose the game
- pixel-art graphics style is pretty nice for my taste but I imagine it would put off many modern players
- short battles, equalizing randomness of new enemies (together with extra turns they get) and tiny battlefields give all this a mobile feel. It's as if the authors were afraid to make me play a single level for more than 10 minutes because I need to get out at the next stop of the subway train. This feel is also increased by the small number of battles (about 25 mission to beat in total, and you're done). Thankfully they don't offer in-app purchases! But it's as if an extra energy point or an upgrade is always lurking behind the corner, ready to offer itself for $0.99 - I guess this game was initially designed with mobile and f2p in mind, one feels that.
This would be a 10/10 for mobile, but for PC it's more like 8/10. It's still an enjoyable game but I really personally dislike the randomness of new enemies and their extra turn which severely limit planning and annihilate strategy, reducing the whole experience to a puzzle.… Expand
Jan 24, 2019I totally agree with skdursh and stherkelsen. The game has good graphics, music and some interesting gameplay mechanics, although gameplayI totally agree with skdursh and stherkelsen. The game has good graphics, music and some interesting gameplay mechanics, although gameplay looks and feels well at first, after 2-3 hours you understand there is nothing new and interesting left that game can give you.
The main issue with this game is the lack of content and interesting mechanics to make replayability worthwhile, i.e. if you play 1 island (about 5-6 missions, which will take about 1-2 hours) you already see the most part of the game. Other islands have different enemies and you can upgrade your mechs after some time, but core mechanics stay the same and aforementioned facts don't add freshness to the game.
Don't get me wrong it is still a good turn-based strategy game, but for me, it is not deep enough with a low variety of scenarios to call it a really great and deep game. Maybe I missed something, but for me, FTL was much deeper and more interesting.
P.S: It's a pity that there is no PvP mode (even local) to play with friends (mechs vs insects OR mech vs mechs).… Expand