A legendary game series returns with an all-new adventure and in HD/ Monster Boy is a colorful side-scrolling action adventure created in cooperation with Ryuichi Nishizawa, the creator of the famous Wonder Boy in Monster World series.
Monster Boy is being created to bring back theA legendary game series returns with an all-new adventure and in HD/ Monster Boy is a colorful side-scrolling action adventure created in cooperation with Ryuichi Nishizawa, the creator of the famous Wonder Boy in Monster World series.
Monster Boy is being created to bring back the enjoyment of the classic games that shine by simplicity. Exciting gameplay, upbeat music and smooth graphics. You'll need to overcome huge bosses, find hidden passages, discover powerful equipment and use all your wits and skills to remove a powerful curse.
Transform into 6 different creatures, each with their own skills and abilities. Take advantage of all the unique powers to open new paths and advance in an epic story.
We put all our passion into Monster Boy to create a truly enjoyable love letter to gaming from the 80's and 90's - will you join us and celebrate together with us?
* Switch between up to 6 playable characters: Each character feels different and all of them keep the gameplay fresh and exciting.
* Unlock new paths and secrets with special equipment: Look for magic weapons and equipment that gradually open up the world.
* Over 15 hours of epic adventure: Explore the new 'Monster World' in a huge interconnected environment.
* Soundtrack from Japanese superstar composers: Yuzo Koshiro, Motoi Sakuraba, Michiru Yamane, Keiki Kobayashi and Takeshi Yanagawa
* Full HD graphics at 60 frames per second: The game supports 1080p/60fps (docked) and 720p/60fps (portable mode)
* HD Rumble support: Feel the action with high performance HD Rumble support… Expand
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Monster Boy and the Cursed Kingdom - Official Trailer | E3 2018
Jan 22, 2019If you’re a fan of platformers, adventure games or Metroidvania style games, then this will be a great title for you. With a lengthy playtime, plenty of variety in its gameplay and has so much about it to enjoy, it is a title that does very little wrong and outdoes the game that it set out to emulate. It wasn’t on my radar in the build-up to release, but I love it now. It comes highly recommended.
Dec 4, 2018Some warts do show up, mostly stemming from a steep early difficulty curve and occasionally hard-to-judge hitboxes and jumps, but on the whole, Monster Boy and the Cursed Kingdom is a fabulous entry in a relatively dormant series. My future-gazing hope is that this team can have another go and make it more of a bolder, modern game than a warm, loving throwback to a series clearly near and dear to them.
Dec 27, 2018It’s a beautiful throwback adventure that is, overall, quite enjoyable once it picks up steam, but its problems are hard to ignore. Simply put, the janky hit detection from decades-old games is a flaw that breaks up the flow of otherwise smooth controls, forcing the player to spend their first few hours with the least enjoyable transformations, leaving a poor first impression.
Dec 7, 2018A superb Metroidvania style platformer and an absolute blast for fans of Wonderboy. This was a long time coming. The devs knocked this one outA superb Metroidvania style platformer and an absolute blast for fans of Wonderboy. This was a long time coming. The devs knocked this one out of the park!… Expand
Jan 8, 2019This game is a dream come true for me, I've been waiting a long time for a game with Wonder Boy III style gameplay.
This game blew away allThis game is a dream come true for me, I've been waiting a long time for a game with Wonder Boy III style gameplay.
This game blew away all my expectations and delivered awesome platforming gold. The graphics are amazingly detailed, the music is phenomenal and the world is nicely fleshed out more than previous Wonder Boy games.
The obvious criticism is that it is a bit too hard, it's easy to get lost or confused about what to do next. I embarrassingly got stuck for 30 minutes in the church trying to figure out what to do in there to progress the game. I spent another 40 minutes trying to find an optional hidden room in one of the dungeons. I also encountered a puzzle where I had a solution that should have worked, but the game seemed to not accept my solution and wanted me to find its intended solution. I think some of these puzzles should have more clues to help the player if they get stuck or there should be more than one solution to some of them.
Also starting over with just 3 hearts from the last checkpoint is kind of a joke, it's very difficult to progress with just 3 hearts from a checkpoint, especially later in the game like in the fire area where there is fire everywhere. Yes there is a time-comsuming way to heal yourself that I won't get into due to spoilers, but I think if you started with more hearts - maybe half your max hearts (if that's greater than 3) at checkpoints it would make a lot more sense. Or just space out the checkpoints more and make more of them fully heal you. Or have Zeke deliver a potion to you after respawning too many times. Or make an easy mode where all the checkpoints heal you perhaps.
Anyway, despite the difficult sections, the large majority of the game is platforming bliss and I'm really sad that it's over. I really hope that we see a sequel in the future! I'm giving this a 10 since it is such an over-the-top joy to play this game.… Expand
Dec 30, 2018A true revival of a platforming legend, Monster Boy does for the Wonder Boy saga what Sonic Mania did for Sonic, but to a much greater andA true revival of a platforming legend, Monster Boy does for the Wonder Boy saga what Sonic Mania did for Sonic, but to a much greater and deeper extent. Rendered in amazing, 1080p hand-drawn, perfectly animated visuals and with a memorable, if upbeat and perhaps too modern soundtrack, this game does not only get a technical update, but a much deeper gameplay update where gameplay is now less about repeated fighting against the same kinds of enemies in the same situations, but a combination of simpler and more complex puzzles requiring strategy, precision, speed and, most often, careful exploitation of different character traits and perks. On top of this, the game is huge, accounting for about 6 times the size of the MegaDrive games, and has more secrets and collectibles than ever.
Wonder Boy has grown up, and it did so masterfully at the hands of people that very clearly played and loved the original games. You can tell the amount of love this team put into this project, which is clearly an "I want to create the perfect game"-type project, not a "let's sell another hedgehog thing to random kids; add swords, whatever, just get it done, it will sell anyways"-type business. There's no shortage of fan service and references to the previous games too!… Expand
Dec 4, 2018The game provides an excellent challenge and while it is fun, it gives to the players some hard times, but never frustrating. It makes theThe game provides an excellent challenge and while it is fun, it gives to the players some hard times, but never frustrating. It makes the game feel more substantial and provides a feeling of accomplishment. The form swapping complaints come from people who do not know that you can toggle settings to become able to change forms on the fly, without having to pause every single time. One thing that I really liked was the innovative and fresh, yet still wonderboy escue level design. I cannot see how the reviewer thinks that the level design is "BAD". The work and devotion to perfection are evident. Being a wonderboy fan I would give a 9.5 out of 10. As an unbiased reviewer, who has never played/heard the old games my scores would be: Graphics: 9.8 out of 10, Music/Sounds: 9.3 out of 10, Controls: 9 out of 10, Level Design: 8.8 out of 10, Pace/Addiction: 9 out of 10, VERDICT: 9 OUT OF 10… Expand
Jan 16, 2019I came in expecting a successor to 'Wonderboy : the dragon's trap' that I enjoyed a lot. And in some aspects this game really delivers : theI came in expecting a successor to 'Wonderboy : the dragon's trap' that I enjoyed a lot. And in some aspects this game really delivers : the soundtrack is nice, the character design and animations are flawless. The scenario is pretty conventional and without surprises, and the cutscenes a bit too "talky" to my tastes but still fine.
However, when in Wonderboy the level design felt hard but rewarding, there are lots of time where I felt that MonsterBoy was actively punishing me for playing it. From ennemies that remove 2/3 of your life bar in one hit to ennemies that respawn without warning ON THE CHARACTER, there are a lot of times where I was about to throw my console on the ground. Some parts of the game lit a pure and undistilled rage in my heart until I unlocked a specific power, by which time it becomes trivial. In general, past the first dungeon, there's really no in-between in this game : either you die a thousand times on the same screen or it is totally trivial.
Most checkpoints don't refill your lifebar, and you restart at the last checkpoint with only a small portion of your hearts, which means most of the time you're chain-dying and reloading only to get one-shot a few screens down the road.
I thoroughly enjoyed Hollow Knight and Wonderboy. I can handle a hard game. But *this* is not hard. This is *pain*.… Expand
Dec 29, 2018I have fond memories of playing the game on Master System with my brother, and I enjoyed the remake a lot, so I had high hopes for this. AndI have fond memories of playing the game on Master System with my brother, and I enjoyed the remake a lot, so I had high hopes for this. And in regards to animation and artwork, the game delivers - it looks gorgeous. But the game mechanics are so bad, I dropped it after few hours.
Many of its flaws seem like botched features from the original. For example, in the original, enemy movement is challenging - here it is unfair. But for me, it all boils down to one thing: the game does not rely on skill, but on patience. Most challenges you fail because you grew impatient at the third or fourth repetition, and the game punishes you by setting you back to zero. It is mind-numbing.
Ultimately, I wonder who this game is for. It is too hard for children, but too linear and simplistic for adults. I wanted to like this, but I thoroughly didn't.… Expand